Monday, March 31, 2014

wrapping sucks

March 31, 2014

So I'm going to try and figure out the shrink wrap thing later, it's really frustrating me. It doesn't want to do what I want it to. But I'm going to open a new file and muck around with it. I really want to get this done because I'm pretty happy with most of it. UGGGHHHH I just want this to work because the rest of it works. And I don't want to deal with the horror that is cameras. I really need some breakfast. And more coffee. But I really want to make this thing work, it doesn't look that complicated on the tutorial so I'm just hoping it's something I'm doing in this file.

Wrapper

March 31, 2014

I was trying to figure out how I would wrap each piece so I went to look at tutorials and I found an amazing one with a hershey kiss and I'm amazed by how simple it is. I was making it way more complicated than it needed to be and now I'm going to try it out in my project but I figured I'd share the link with you.


https://vimeo.com/64031909


I think it goes into an after effects tutorial too but I don't really need that right now so I'll wait. I know you want us to edit this final project in final cut but I don't know anything about final cut so I might just do it in after effects when you're not looking.

Test rendering

March 31, 2014

I'm doing a test render because it's going oddly quickly today, about the same speed as my computer which is great. I need a little break with my coffee so I'm watching it render for a little bit. I just have about half more of the second arm movements to animate and then I can just combine the two parts into one big file, choose camera movements and backgrounds and then render it. I'm not very happy about choosing camera movements because me trying to animate cameras has not gone so well thus far. But I will try and perfect it. I showed my friends this project (one was Megan Higgins who had to take a year off for financial reasons) and they said I was great at this which surprised me. I don't like watching very much 3D animation unless it's in video games like final fantasy that are totally breathtaking. But I really like working on it which surprises me too, and this is the only homework I worked on this weekend. The next two days I have to work on my 2D animation but I figure if I finish most of this today I can start a test render while I'm working on the animating part of that since it's traditional and then it will hopefully be done after I'm done shooting so I can color the whole thing in Photoshop (I'm being overly ambitious for this next project because I really like it and it looks really nice so far and timed out well. I really need something nice for my portfolio).

So while I'm waiting for the render to finish, which is more than half way done I'll ramble about Final Fantasy X. It was the game that really got me into video games after Pokemon and has made me spend about 200 hours on it, between it and it's sequel. And I think that it's amazing that it was so far ahead of it's time. I remember what other games looked like in 2002 and it looked nothing like this. It was so beautiful, especially in the cut scenes.

https://www.youtube.com/watch?v=hBrGrG4fsTU

Here's an HD link to my favorite scene. I would love to work on a game like this after college. This class has really made me think about different career options that I would still enjoy. 2D has also made me think about becoming an independent animator and I'm really glad that I'm actually thinking about all of the options. I didn't really before, I was really set in my old lady ways. I'm really excited to take that class with you next semester because I'm actually pretty good at coding in HTML and CSS and I've been practicing since I took that class so that I can make my own site senior year without a template. I think learning Java won't be too hard for me and that excites me. This whole thing excites me.

I also just put the video of my test render. It took less than 10 minutes for 900 frames which is awesome!!!!!!! I hope it actually works in this terrible uploader though, I like youtube so much better. Alright, back to work after a long ramble.

(PS I remembered about Final Fantasy because they remastered the original and sequel for the Playstation 4, and it looks even more amazing after they touched it up a little, although to me it looks like it lost some of it's original character, even though they were trying to up the visual quality of the gameplay. But I want my brother to get a PS4 so I can play it obsessively. Not that he'll share but in like two years when they make a PS5 he'll give me it as a hand-me down.)

I'm almost done!

March 31, 2014

Okay so over the weekend I finished the second part of my factory and I only have one more part which is mostly copy and pasting the platform and another rigged arm. I also did a couple of test renders on my computer and what took an hour on this computer took five minutes on my computer. It was really great. The only problem I've run into is that I forget how to turn off the ease in ease out thing, but I think I just remembered so I'm going to go into the timeline and fix it. So I just have to animate a couple of things and then decide camera angles. And I need to decide what the background stuff will look like but right after that I can start rendering things, which I will do on my computer because it's so much faster. Everything's going pretty well which is exciting for me. Okay, I'm going to continue to work.

Thursday, March 27, 2014

Today

March 27, 2014

So I worked on my animation today and I'm almost done with the conveyer belt which is nice. Then I have make the last part and animate the camera. I rendered on my computer and holy hell is it faster than it is at school. I'm going to work on it some more tomorrow along with my animation for 2D character but I'm going to give myself some me time tonight and practice animating on photoshop because I deserve a little me time before I make dinner. Anyways, it's looking pretty good. I might have to fix the conveyer belt again. It's going a weird direction.

But rendering is going to be a piece of cake on my computer. Rendering even with all of the textures took like five minutes instead of an hour for 300 frames so I think it's going to go pretty well.


Wednesday, March 26, 2014

Finishing modeling

March 26, 2014

So I have a few renders for this completed as tests so I can render no matter what. I have to make two more cuts with the conveyer belt thing and then I can create the last part of the factory, which should be relatively easy since I have an arm all built for me already. I just have to do the wrapping and the box and then it will be done except for the camera and the background stuff, which I will work on tomorrow, Friday and this weekend since I'm pretty much all caught up with my other classes. So I will complete this, which is pretty much just making the wrapping part of the machine and then I will be all set which is exciting. If I have enough time I'll go back into my word play and fix whatever is wrong with that. Melt is also a terrible tool just so you know. It doesn't do what I want at all.

So I'm almost done this project except for putting it all together and rendering it. But other than that I'm doing pretty well. Yay me!!!

Test Render

http://www.youtube.com/watch?v=i-M8B0pT0Bw&feature=youtu.be

It rendered!!!!

It's starting to render!!! Thank god.

March 26, 2014


I had so many problems trying to get my word play files to work that I decided to just try and render the first small part of my factory because I need to go back and start over on the whole thing I think. It's going fairly quickly which surprised me because it's going faster than when I have to export things from premiere which is awesome. So this is pretty much a test render.

I'm going to fix the arm in the second part of my project and make the cutting happen somehow, and then go back after it's done rendering, so probably near the end of class and fix the first part where the tube doesn't line up with the liquid but I don't know how rendering works so I don't want to mess it up because I would cry.

After the second part there should only be a little bit more for me to do modeling wise and then I have to figure out the camera because I'm terrible at animating the camera for whatever reason. I tried recently in my word play when I finally got it to open and it was not having any of it so I will be going back into that.

I hate computers

March 26, 2014

So I really hate computers. For a long time my computer kept saying "unrecognized file format" which makes no sense since they're c4d files. So I came back here and resaved them to my flashdrive but they wouldn't open on this computer because the code couldn't be found or something. So I tried to get it to render when I went back home and I had a terrible time with it so I just give up. I just gave up and I tried to go to sleep but I couldn't until 3 am for whatever reason so here I am, visibly dead.

I'm going to try to do a render while I work on other things. I have to fix the arm because it wasn't working right and I have to figure out how to separate things.

Tuesday, March 25, 2014

My computer is being an ass

March 25, 2014

My computer is saying unknown file format for my c4d files right now so I don't know if I'll be able to render anything tonight because I can't spend all night in the lab. I have other animation homework to work on. I'm going to try and open it again in a minute, maybe even restart my computer to see if that has anything to do with it. But I have to create a character and key frame it tonight. I would also like some sleep but I'm all caught up with audio video now. Which is really exciting! I'm on track with all my classes now which is awesome. So I'll try again and post again to let you know.

Monday, March 24, 2014

Cutting Objects

March 24, 2014

So my arm tool isn't showing up on my render preview so I don't know what I'm doing wrong with that...... And I can't figure out how to cut the cylinder in half which is driving me nuts. I've been trying to get the knife tool to work. I watched tutorials online and they used the knife tool and then the disconnect tool but it isn't working for me. I don't know why I have to do things that are so complicated. I just have to figure out how to make the cutting tool and the arm work. Then I have to figure out how to make the individual parts be wrapped once I figure out how to cut the stupid thing. Most of my stuff is modeled now I think, and then the rest of my planning document is rendering and texture work along with sound and title editing. Which is definitely my favorite part! (not). I think I'm going to use the arm that grabs things that you make in my project for the individual pieces. I'm making this really complicated but since the rest of my projects aren't really done I'm hoping when this one is it will make up for it. And I'm going to finish my wordplay so that should work out fine.

I'm almost caught up on all my other classes work so I just have to do a few things before I focus on this more.

Not that far behind actually....

March 24, 2014

So I have the first half of animating done already except the camera and I only have like half of my modeling done and most of it is going to be really simple for the next part so I'm not as worried as I was a little bit ago. I'm doing a test render right now that I'm waiting on. I just have to make a wheel of cheese which will take like two minutes, some sort of cutting tool which will be the hard part, a kind of wrapping machine which will work like the cutting machine, and the box at the end for it to go in which will be easy. And a conveyer belt somewhere in there for cutting to wrapping. That stuff is all going to take the most amount of time but most of the parts animating I'll do after I model them. Then I'll figure out the camera and such and can start a real render probably by this weekend so that I'll still be on time hopefully. I'm still waiting for my preview which is ok I guess.... I'll upload it when it's done. I'm going to create another file  to start the second half of the animation.

So I animated the liquid, the churner, and the lights flashing. I couldn't get the churner to effect the liquid which kind of annoys me but I might go back and try and fix that when I get the chance, if I get the chance.

http://www.youtube.com/watch?v=TkKlAVkTT1c&feature=youtu.be

Here's a test render that I just did. I'm going to work on the next part now with the conveyer belts and the cutting and wrapping tools.

I am doomed

March 24, 2014

I am literally doomed. As soon as I'm almost caught up with other classes I am really far behind with this one because I forgot what the due date was for this project which means I'm doomed. It also means that a majority of this weekend is going to be dedicated to this project. Between tonight and tomorrow I will have to render my wordplay. My flythrough is no where near done so I'm not going to bother with that one right now. I will go back and try to fix it but I have so many animations that I'm supposed to do this week and I'm losing my mind. I am never taking three studio classes again. I was going to next semester but I think I'm going to take the third one off because I'm trying to kill myself.


I'm not working nearly as much now though, I'm only working Friday-Sunday now which is really nice but my body is pretty much dead so I'm still trying to catch up on sleep. I know that I'm complaining a lot but I don't know why I'm doing this to myself when I could be a plumber and make like $40 an hour.

Alright I need to work on this because I'm really behind.

Wednesday, March 19, 2014

Collider

So the collider worked for a minute but not in the way I wanted it to so when I went into the settings to try and make it different it just completely stopped working so I'm done for right now I can't handle trying to work on this specific part for another hour or two so I'm not going to until I work on some other stuff for awhile. I tried effectors and the collider and it just isn't working so I don't know what else to do. I'm going to look at a few other things but I'm so tired of looking at it at this point and I really need to eat breakfast.

Shelby

Effectors

March 19, 2014

I have been trying to figure out effectors for the last hour or so and it is just not working. I can't make them work with the liquid I made so I'm not sure how I'm going to make this work. I have to step back and think about it for a little bit. On the brighter side I think I figured out how to make the plastic substance for the wrapping which is great so that will take very minimal work. I need to work on how to do the arm and such for the cutting tool and figure out how that's going to work next but I'm doing pretty well on time I think. I'm only a little bit behind because of the effector stuff but a few other things should take less time than I thought so it should be fine. I'm going to keep working on the the effector tomorrow I think but I might also start on the conveyer belt and the cutting tool just so those things are closer to done. I also need to work on a storyboard but I hate them a lot. I think maybe doing it digitally might make me want to do it since I don't have great digital skills and I need to work on that some more. I'm a little frustrated with the progress right now but it's only because I was really on schedule.

Shelby

I did it!!!

March 19, 2014

So I figured out how to make it fit correctly in the cylinder. I don't remember exactly how I did it. I could do it again with some tinkering but I have a hard time explaining what I did... But anyways it looks really nice now. I also go the churner to rotate within the cylinder at the speed I want it to. I'm going to post the preview I made on here too. I now have to work on collision properties so I'm probably going to look at some stuff online before I try it out on my churner thing. So I'm pretty much on schedule because I figured it would take about four hours to figure all this out and it's taken about 3 so far which isn't that bad considering all of the muddling around I did. So next I have to create a metal box and a chute for the liquid to "go in", where the cheese will come out. I will probably put a light of some kind on the outside which shouldn't take anywhere near as long as this is which is great. I actually really like this so I don't mind doing it for hours and this weekend I have a lot of time because I am only working 7-12 on Saturday which is a first for me. Making the wheel of cheese I said would take about 20 minutes but it's really going to take like 2 seconds because it's just a rounded cylinder so that shouldn't be a problem. I think the cutting and wrapping tools are what's going to take the most amount of time because they are just going to be kind of complicated. The cutting tool is going to be a robot arm but I'm not sure what the wrapper is going to be yet, or how I'm going to make something look like thin plastic. I think I might be able to use some of the tools I learned with the liquid for that though.

http://www.youtube.com/watch?v=Wjdky4VT90U&feature=youtu.be

Here's the test render. I have to figure out how the effectors can make the liquid and the churner react so that might take the remainder of class or longer. But I will get that done and then continue onwards. I'm really upset with myself that I left my external hard drive at home though so I have to be careful with all of the room I use, although I have two flashdrives. Anyways, I'm going to take a small break and then come back.

Shelby

Monday, March 17, 2014

Animating liquid

March 17, 2014

So I figured out how to animate liquid by watching a tutorial and it was actually really fun. That was pretty much the only difficult thing I was really concerned about but it's much easier than I thought it would be. I'm rendering a preview now so that I can upload it. It actually looks pretty good so I'm hoping that I'll be able to keep this and now make another one. I have to fix the churner inside the actual cylinder but that's really easy so I'm excited about that. I have to storyboard out the whole thing but I figured out all of the parts of the factory that I want. Here's the tutorial I used:

http://www.youtube.com/watch?v=zKqvhpoXyUg

It was really helpful and simple, although I had to stop a few times when the guy was talking too fast for me to keep up. And youtube is being a terrible website so I'm going to try and make a vimeo real quick because god forbid that youtube should be able to upload a mov file. And my file is apparently too small so I'm just going to give you the link from my google drive.

http://www.youtube.com/watch?v=u4NiKe3jEJY&feature=youtu.be


Just kidding I got youtube to work finally.

So there is my liquid test, I really like it at the moment. I have to fix the arm inside the cylinder but other than that I have a good portion of my project done. I should really storyboard but I hate storyboarding so I'm going to put that off until tonight or tomorrow. But I have a decent test that I like.

Mine won't preview anymore which is kind of really annoying me. I also need to figure out how to contain the liquid inside the cylinder. But then I have to attach a tube and metal box and the conveyer belt will bring the cheese down to be cut and such. I think I figured out that I can use the knife tool to cut the wheel of cheese and I want the platform to rotate so the arm makes the same motion a few times. And then I'm going to have to figure out how to make really thin plastic material for the wrapping and how I want to do that exactly since each piece is wrapped separately.

Also I realized I left my external hard drive at home which sucks but I have flash drives and I think everything is saved onto computers so it doesn't really matter much to me. But it kind of sucks because it has such a nice file space and I can't figure out where I could have put it.

Anyways, that's what I did today. I sketched all of the steps in my sketchbook and worked on the liquid animation, which I will continue to work on today or tomorrow depending. I also have to do the word play animation but now that I know how to do liquid it will be a million times easier to make the Alive word melt down. But part of tomorrow is going to be me sleeping in so no promises.

Shelby out.

Planning Doc

https://drive.google.com/file/d/0Bz8VOk04wykpRUdmQWxMOE9HT28/edit?usp=sharing

Here's my planning doc.

This really sucks

March 17, 2014

So here's the deal. My home life sucks. It is literally awful and stressful and I hate being there so for my vacation I decided to work through most of it so I wouldn't have to deal with my mother and her boyfriend. But on the one day I decided to work on homework I accidentally got plaster on the carpet, which I cleaned up. But I got yelled at and flipped out at and long story short I pretty much have no where to live this summer. I might be able to live with my aunt and uncle but probably not. So I didn't do any homework because I was incredibly stressed out between working 32 hours last week and dealing with that shit storm.

So the most I did for this class was play the new pokemon game for like 20 hours in an attempt to calm myself down but I did think about how the game was modeled and how they got all of the interactive qualities with the modeling. Plus they added a really cool feature where you can customize your character which is super cool. I would be interested in working for a game company, but probably only pokemon. Because I'm a huge pokemon nerd.

Also I am never taking 3 studio classes all together ever again. I can't handle this with my crazy personal problems and my work schedule. But the good news is that I don't have to work until Friday so I have a bunch of time for me to work on stuff. I also probably have to look for an apartment though and I have to catch up with other classes too so no promises.

Shelby

Wednesday, March 5, 2014

It looks so beautiful!!!

March 5, 2014 10:35am

It looks so beautiful now!!! And the bone texture I found makes it look even better. So tomorrow I'm going to do the animation between them and then I will post the render to this blog. It's easier for me to render at home because my computer is faster than this one. I might have to break the renders into chunks but that's fine. Here are a bunch of pictures of the bones!!




I'm really happy with it. So I'm going to try and animate the word alive melting.

Working on these projects during break is going to be hard for me because I still work during break to avoid my parents so I'll still be working just as much as normal, plus I need to catch up on some sleep. But I'm going to try to finish this animation tomorrow after my one class and then render it out. And then I will work more on the planning document. Before I leave class I'm going to do the group evaluation form and work on my planning document so that I don't have to think about it as much over break since I'm sure that Julie will give us an animation to do over the vacation and Amy already gave us a project due when we get back which I have turned into a stop motion animation project so that's going to take up a lot of time too. Anyways I'm really  happy that the bones don't look terrible anymore but it's still useful to know the other information that I learned from trying it the other way.

Shelby

Ugh

March 5, 2014

I am so frustrated with this bone making thing. I might just give up soon and do it an easier way but I really want to figure it out somehow. I need a tool that is more clay like than just smearing the planes around because it makes it look too jagged. I tried it two different ways, the way you showed me in class but it looked like this.

It's too jagged where things are supposed to be connected so I decided to try a different way right next to it and it looks a little better but not much.

I used the weld tool and the brush tool on the smear and smooth settings but it made the spheres look funny so I don't really like it, plus the cylinder still has an edge which is what I don't want. I wish I could just mold and shape it like clay instead of playing with planes and points because it makes it come out too rigid and not organic looking. I think I'm going to take a break at 10 and then come back. I just really need to eat and regroup because I'm starving and cranky. I might even just go now so I can be back around 10. I'm also going to look at stuff online to see if there's a tool I like better than the one's I'm using now. I'm not sure what else I can do to make it more smooth but I'll look at it when I get back because I'm too hungry to function.

Shelby out

Tuesday, March 4, 2014

Factory Research

March 4, 2014

I really want to do some kind of creamery because I work in a dairy department and I cut and wrap a lot of cheese. And I went to the Cabot Cheese factory a million times because we had land in that town in Vermont. I think it would be really fun to have something turning in a giant container, and then have it turn into brie since it's my favorite to cut, and then have something slide it down, cut it, and then slide it down for wrapping. So that's my idea, and I now have a bunch of ideas for how it will look because I took that too=ur five hundred times, but I can't remember all of it so I'm going to make it my own.

Shelby

Plus Fabrication

March 4, 2014

I thought the presentation was way more helpful than I thought it was going to be. Because even though they don't do similar work to me, they still brought up a bunch of sculpture techniques and new tools that I looked into immediately. I looked into more 3D printers on ebay thanks to them and found some that are much less in price, which is really exciting.

I also looked into injection molding because they said it was a cheap way to make many copies, but it's not a great way to make different faces for puppets. It's still really great information to have, because I haven't taken many sculpture classes yet.

I also thought that the information on Kickstarter was really informative and helpful, and I'm working on starting one now for my studio that I want to rent this summer so I can make some short animations, but I want to buy better equipment. I also thought them talking about shared facilities because it can really bring costs down.

I thought they were really helpful overall and I think it's really helpful to see people who work for themselves, because I want that for myself someday.

Shelby

Sunday, March 2, 2014

Word Play and rendering

March 2, 2014

So I storyboarded for the project even though I already started but I just did a really basic three panel one since I'm doing something pretty basic except for the modeling. I'm going to model the word dead as different bones and it will be great. I was going to work on it more tonight but I forgot to save the file to my external hard drive and I had to do my Audio Video project that is due tomorrow so I'm going to work on it tomorrow. I think I'm going to put the word I model behind the word Alive but not until it's melting and dripping and stuff. I might even have it show through the puddle on the ground or something. I'm not 100% sure yet. Also I didn't go do the test render because I have nothing to render and I worked all weekend so.... I'll do it when I have something to render.

And I tried to upload a picture of my storyboard but it won't upload for whatever reason.

I'm really excited for those presenters to show up tomorrow. I really have so many questions about 3D printing and I'm really excited that I can integrate techniques I learn in this class to stop motion work. Alright I have more homework to do.

Shelby out