Monday, March 24, 2014

Cutting Objects

March 24, 2014

So my arm tool isn't showing up on my render preview so I don't know what I'm doing wrong with that...... And I can't figure out how to cut the cylinder in half which is driving me nuts. I've been trying to get the knife tool to work. I watched tutorials online and they used the knife tool and then the disconnect tool but it isn't working for me. I don't know why I have to do things that are so complicated. I just have to figure out how to make the cutting tool and the arm work. Then I have to figure out how to make the individual parts be wrapped once I figure out how to cut the stupid thing. Most of my stuff is modeled now I think, and then the rest of my planning document is rendering and texture work along with sound and title editing. Which is definitely my favorite part! (not). I think I'm going to use the arm that grabs things that you make in my project for the individual pieces. I'm making this really complicated but since the rest of my projects aren't really done I'm hoping when this one is it will make up for it. And I'm going to finish my wordplay so that should work out fine.

I'm almost caught up on all my other classes work so I just have to do a few things before I focus on this more.

Not that far behind actually....

March 24, 2014

So I have the first half of animating done already except the camera and I only have like half of my modeling done and most of it is going to be really simple for the next part so I'm not as worried as I was a little bit ago. I'm doing a test render right now that I'm waiting on. I just have to make a wheel of cheese which will take like two minutes, some sort of cutting tool which will be the hard part, a kind of wrapping machine which will work like the cutting machine, and the box at the end for it to go in which will be easy. And a conveyer belt somewhere in there for cutting to wrapping. That stuff is all going to take the most amount of time but most of the parts animating I'll do after I model them. Then I'll figure out the camera and such and can start a real render probably by this weekend so that I'll still be on time hopefully. I'm still waiting for my preview which is ok I guess.... I'll upload it when it's done. I'm going to create another file  to start the second half of the animation.

So I animated the liquid, the churner, and the lights flashing. I couldn't get the churner to effect the liquid which kind of annoys me but I might go back and try and fix that when I get the chance, if I get the chance.

http://www.youtube.com/watch?v=TkKlAVkTT1c&feature=youtu.be

Here's a test render that I just did. I'm going to work on the next part now with the conveyer belts and the cutting and wrapping tools.

I am doomed

March 24, 2014

I am literally doomed. As soon as I'm almost caught up with other classes I am really far behind with this one because I forgot what the due date was for this project which means I'm doomed. It also means that a majority of this weekend is going to be dedicated to this project. Between tonight and tomorrow I will have to render my wordplay. My flythrough is no where near done so I'm not going to bother with that one right now. I will go back and try to fix it but I have so many animations that I'm supposed to do this week and I'm losing my mind. I am never taking three studio classes again. I was going to next semester but I think I'm going to take the third one off because I'm trying to kill myself.


I'm not working nearly as much now though, I'm only working Friday-Sunday now which is really nice but my body is pretty much dead so I'm still trying to catch up on sleep. I know that I'm complaining a lot but I don't know why I'm doing this to myself when I could be a plumber and make like $40 an hour.

Alright I need to work on this because I'm really behind.

Wednesday, March 19, 2014

Collider

So the collider worked for a minute but not in the way I wanted it to so when I went into the settings to try and make it different it just completely stopped working so I'm done for right now I can't handle trying to work on this specific part for another hour or two so I'm not going to until I work on some other stuff for awhile. I tried effectors and the collider and it just isn't working so I don't know what else to do. I'm going to look at a few other things but I'm so tired of looking at it at this point and I really need to eat breakfast.

Shelby

Effectors

March 19, 2014

I have been trying to figure out effectors for the last hour or so and it is just not working. I can't make them work with the liquid I made so I'm not sure how I'm going to make this work. I have to step back and think about it for a little bit. On the brighter side I think I figured out how to make the plastic substance for the wrapping which is great so that will take very minimal work. I need to work on how to do the arm and such for the cutting tool and figure out how that's going to work next but I'm doing pretty well on time I think. I'm only a little bit behind because of the effector stuff but a few other things should take less time than I thought so it should be fine. I'm going to keep working on the the effector tomorrow I think but I might also start on the conveyer belt and the cutting tool just so those things are closer to done. I also need to work on a storyboard but I hate them a lot. I think maybe doing it digitally might make me want to do it since I don't have great digital skills and I need to work on that some more. I'm a little frustrated with the progress right now but it's only because I was really on schedule.

Shelby

I did it!!!

March 19, 2014

So I figured out how to make it fit correctly in the cylinder. I don't remember exactly how I did it. I could do it again with some tinkering but I have a hard time explaining what I did... But anyways it looks really nice now. I also go the churner to rotate within the cylinder at the speed I want it to. I'm going to post the preview I made on here too. I now have to work on collision properties so I'm probably going to look at some stuff online before I try it out on my churner thing. So I'm pretty much on schedule because I figured it would take about four hours to figure all this out and it's taken about 3 so far which isn't that bad considering all of the muddling around I did. So next I have to create a metal box and a chute for the liquid to "go in", where the cheese will come out. I will probably put a light of some kind on the outside which shouldn't take anywhere near as long as this is which is great. I actually really like this so I don't mind doing it for hours and this weekend I have a lot of time because I am only working 7-12 on Saturday which is a first for me. Making the wheel of cheese I said would take about 20 minutes but it's really going to take like 2 seconds because it's just a rounded cylinder so that shouldn't be a problem. I think the cutting and wrapping tools are what's going to take the most amount of time because they are just going to be kind of complicated. The cutting tool is going to be a robot arm but I'm not sure what the wrapper is going to be yet, or how I'm going to make something look like thin plastic. I think I might be able to use some of the tools I learned with the liquid for that though.

http://www.youtube.com/watch?v=Wjdky4VT90U&feature=youtu.be

Here's the test render. I have to figure out how the effectors can make the liquid and the churner react so that might take the remainder of class or longer. But I will get that done and then continue onwards. I'm really upset with myself that I left my external hard drive at home though so I have to be careful with all of the room I use, although I have two flashdrives. Anyways, I'm going to take a small break and then come back.

Shelby

Monday, March 17, 2014

Animating liquid

March 17, 2014

So I figured out how to animate liquid by watching a tutorial and it was actually really fun. That was pretty much the only difficult thing I was really concerned about but it's much easier than I thought it would be. I'm rendering a preview now so that I can upload it. It actually looks pretty good so I'm hoping that I'll be able to keep this and now make another one. I have to fix the churner inside the actual cylinder but that's really easy so I'm excited about that. I have to storyboard out the whole thing but I figured out all of the parts of the factory that I want. Here's the tutorial I used:

http://www.youtube.com/watch?v=zKqvhpoXyUg

It was really helpful and simple, although I had to stop a few times when the guy was talking too fast for me to keep up. And youtube is being a terrible website so I'm going to try and make a vimeo real quick because god forbid that youtube should be able to upload a mov file. And my file is apparently too small so I'm just going to give you the link from my google drive.

http://www.youtube.com/watch?v=u4NiKe3jEJY&feature=youtu.be


Just kidding I got youtube to work finally.

So there is my liquid test, I really like it at the moment. I have to fix the arm inside the cylinder but other than that I have a good portion of my project done. I should really storyboard but I hate storyboarding so I'm going to put that off until tonight or tomorrow. But I have a decent test that I like.

Mine won't preview anymore which is kind of really annoying me. I also need to figure out how to contain the liquid inside the cylinder. But then I have to attach a tube and metal box and the conveyer belt will bring the cheese down to be cut and such. I think I figured out that I can use the knife tool to cut the wheel of cheese and I want the platform to rotate so the arm makes the same motion a few times. And then I'm going to have to figure out how to make really thin plastic material for the wrapping and how I want to do that exactly since each piece is wrapped separately.

Also I realized I left my external hard drive at home which sucks but I have flash drives and I think everything is saved onto computers so it doesn't really matter much to me. But it kind of sucks because it has such a nice file space and I can't figure out where I could have put it.

Anyways, that's what I did today. I sketched all of the steps in my sketchbook and worked on the liquid animation, which I will continue to work on today or tomorrow depending. I also have to do the word play animation but now that I know how to do liquid it will be a million times easier to make the Alive word melt down. But part of tomorrow is going to be me sleeping in so no promises.

Shelby out.